Hanzo • Play Queue. r/SamuraiShodown. Emits a flaming bird that travels upwards. Log in / create account; Navigation. Strong air-to-air button that covers horizontally in front if you don't want to commit to a Tsubame. I I An AB firebird will travel below I I the ground, hitting an opponent I I crouching or standing. Crouching multi-hit horizontal swipe above Ukyo's head that is not an anti-air. Easily "tiger knee'd" from the ground by ending with @term=uforward@ Toy Transformation / ぬいぐるみ Ukyo's SD transform. It takes place in the 1700s and features a lot of weapon-fighting action along with lots of blood and guts and gore. Action. Knockdown. It's basically interchangeable with n.5AB as a punish tool, but it's also prone to coming out if you misspace a 2AB backhit attempt. All Ukyo players are required by law to do this at least five times per match. Close. ... Having the samurai shodown anthology on ps2, I tried on samsho5 but couldn't do it. Basically a two-hitting version of 5AB, though it's only used for lazy punishes since you usually can do better. After watching a Sonicsol tutorial on Ukyo, he said that in samsho5 special the inputs to enter to do it are : 423644S. Fairly slow pursuit with middling damage. One of Ukyo's main punishers. Oct 25, 2017 11,968 South Central Los Angeles. Also, he will run and then do the Sasame Yuki, apple cutter, late during the match. 1 Input 2 Description 2.1 Differences in each game 3 Tactics Character facing right. Running 2AB. His trademark move is easily his best, a fiery air slash that can devastate opponents in the air or on the ground. The projectile travels in a parabolic path,depends on the when the move was performed. As powerful as Yoshitora's seventh sword may be, it is not without its limitations. Ability. Short 5. Add this game to my: Favorites. Your usual hilt bop but it has enough hitstun to combo into things. I've seen people and … Yes Member. im Videospiel Brave Fencer Musashiden wurde der Erzrivale des Protagonisten nach … Ukyo • He can pretty safely keep pressing 2C to change up the timing, so getting out can be pretty tough if Ukyo's confident in his mixup. Active for a long time, great hitbox, but punishable if blocked too early. If he does the TG he'll jump and land in front of you, so do the same thing as above. Low profiling to dodge Ukyo's Tsubame Gaeshi? Samurai Shodown II – Move List Neo Geo . He later took inspiration from anime character Goemon Ishikawa the 13th, from the Lupin the IIIseries. Basically 5B while crouching, which naturally means it's another mainstay poke. AB version has throw invuln on startup in case you want to look cool on a throw read. u/thekata00. I worked with various Insurances companies across Switzerland on online applications handling billion premium volumes. Android Arcade Games iOS (iPhone/iPad) ... / | \ -O Slash (in air) Tsubame Gaeshi | | O O O A much improved Swallow Swoop | | Slice; slashes in a full circle | |-----| | Tsubame Gaeshi motion, Jumping Tsubame Gaeshi | | then O or O or O Slash Last motion is to control how you | | \ | / want to jump. Acquired: Samurai (Lv. Concealed Sabre - Swallow Swipe Tatami Gaeshi seems to be a pun of the "Tsubame Gaeshi" technique reportedly favored by samurai Sasaki Kojiro, while referencing tatami trap doors, a cliché in Japanese period dramas. Ukyo even bounces behind the opponent when this is blocked, giving them ample time to unload a huge backhit punish. Another main punisher, is 1 frame faster than 5AB, but does 2 points less damage. Board. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Triggers the cooldown of weaponskills upon execution. Ma1ikii 1 year ago #11. Ukyo whooshes behind his opponent and slashes them. He'll do three things: the Tsubame Gaeshi, CD slide, or Sasame Yuki. Find spots during slow moments to meditate, usually when the foe is too far to do anything but throw fireballs and try to chip you a bit. log in sign up. Ukyo's main poke. Kusaregedo • ), reaches really far, and deals good damage. He is originally based on the famed swordsman, Sasaki Kojirō, one of Miyamoto Musashi's most famous rivals. Ukyo is an expert iaijutsu swordsman, body tuberculosis. The Concealed Sabre - Swallow Swipe (秘剣 つばめ返し, Hiken Tsubame Gaeshi?, literally Secret Sword - Swallow Return) is one of Ukyo's classic Special movements found in each title of the Samurai Shodown series. Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1) MAME detail page - ROM samsho5 ... Rimururu's Rupush Kamui Weison Pekoru, Ukyo's Hiken Tsubame Gaeshi, Yoshitora's Yon no Tachi - Tsubaki. Tsubame no gaeshi on a hitbox? It's weird too because I can do his super move with the hitbox. Ukyo leans down and sticks his foot out for his opponent to run into. User account menu. Thanks in advance ! Guides. He was first perceived by players to be overpowered in Samurai Shodown II, but he has been toned down since then. The best low kick in the game. There are a few wrinkles to this move -- cancelling into 214C (fake apple toss) will shorten the recovery on hit and whiff, almost matching 5A recovery. Cédric Walter. Reviews. When he heard about the ultimate flower stored in Makai and decided to present it to Kei in a thank-you manner. Mina • Japanese name (rōmaji) Strong reactionary tool for various situations. User Info: lolesports1979. ひけん つばめがえし SS4. Ukyo is one of the best characters in the game. Cannot be executed during the cooldown of weaponskills. Ukyo Tachibana (橘 右京, Tachibana Ukyō) is a character introduced in Samurai Shodown who continues to appear in most titles of the series. Ukyo Tsubame Gaeshi Question? Unarmed Might as well just press 2C. Have a spectacular day! User account menu. Has good range, but is only really useful as a chip tool. What's your least favorite? Unlocking Yuuchouka . In particular, Samurai Shodown, which hadn't been released at the time of EVO Japan 2019, made its way to a nationwide competition. The cancel window doesn't allow combos but can frame trap people. Samurai Shodown 64 (1997) 6. Ukyo bounces backwards when it's blocked, with heavier versions not bouncing as far and having more recovery in exchange for increased damage. Jumping hilt bop. Give him a nice AB. Tuy nhiên trong các phiên bản tiếng Anh của Samurai Shodown, game thủ thường không được xem các bài thơ này do vấn đề dịch thuật. Samurai Shodown/Ukyo Tachibana - Mizuumi Wiki Save wiki.gbl.gg. You also get a lot of mileage reacting to bad jumps and hitting them with a TK'd Tsubame. Almost any mixup Ukyo does is going to be heavily punishable, so if the opponent can block the basic 2C/Tsubame sequence or if they guess your 66B right, you are going to get hurt. ... or a rushdown style with high and low mix-ups abusing Tsubame Gaeshi. I am asking to know so I am not wasting time trying to do something impossible. Amakusa • Can be used as a gimmicky whiff punish to go through stationary hitboxes, from a back roll or a long distance chip/counterpoke tool. You better hope you can wade through his sea of pokes and anti-airs and land something big, or you lose the instant he backdashes away. Funny enough this is actually faster and deals more damage with no weapon. Type Her "六文 -ROKUMON-" theme is a reference to the funeral custom that a toll of six mon must be paid before a soul can cross the Sanzu River to reach the afterlife. From Shoryuken Wiki! 76) Affinity: SAM: Cast: Instant Recast: 60s Range: 0y Radius: 0y Rebuild Lists. Its primary use is to hit people trying to cross under your floaty jump. His mediocre WFT is tacit encouragement to play out the rage and capitalize hard on his increased damage. Japanese name (furigana) r/SamuraiShodown: A subreddit for SNK's fighting game franchise Samurai Spirits / Samurai Shodown Hello, I was wondering if it is possible to do in samsho4. The game had a great reputation once released, drawing in great players and a crowd with great energy to this year's competition. - Page 2. Downwards slice that hits below Ukyo in front and behind. Samurai Shodown II – Move List Neo Geo . Air blockable. Making the opponent block or get hit by a 2C opens them up to all sorts of possible mixups if you want to commit, including as okizeme. User account menu. JusDoIt. Posted by. Nakoruru is easily one of SNK's most popular characters, even more popular than Samurai Shodown protagonist Haohmaru. I I-----I I / | \ -O O- O- Slash Tsubame Gaeshi (while retreating) I I O O O Executed while Ukyo hops back. In the video game series Samurai Shodown, the character Ukyo Tachibana is based on him, with his sword longer than a usual katana, resembling monohoshizao, and including a move called Tsubame Gaeshi. Ukyo's Tsubame Gaeshi (Samurai Shodown) Ukyo may not have the greatest health, but he can still kick butt. Unlike every other low kick, this one is actually plus on hit and even on block. All versions are very unsafe and can be punished once you get used to the different audio cues for each one. You can rack up a lot of free damage just using this in tricky ways on the opponent's wakeup like faking a crossup during their rolls. Pretty much any gameplan can be accommodated for with his toolkit -- if he can do it, he does it incredibly well. 2020.10.17 06:18 CheesyJizz Instant tsubame gaeshi samsho4 Hello, I was wondering if it is possible to do in samsho4. Im Anime Fate/stay night hat Sasaki Kojirō ebenfalls die Rolle einer Nebenfigur eingenommen. Not too unsafe on block, either. This means that if the second hit is deep or hits a croucher, you can easily confirm into 5AB for very good damage. Imagine consistently hitting tsubame gaeshi. Tables • Hiken Tsubame Gaeshi Samurai Shodown/Ukyo Tachibana. Super quick on startup and recovery, and is great at keeping foes away despite its range being somewhat short compared to his other slashes. Instant tsubame gaeshi samsho4. Tsubame Gaeshi is a silly move. Jul 2, 2019 #703 FluxWaveZ said: For some reason, I didn't consider people rage quitting in this game... until I just got one. Ukyo rages for a long time (20 seconds) and his best punishes/mixups all do some seriously beefy damage with extended sword gauge. Yet another awesome punisher, for those times when your other moves won't reach, and when chasing backdashes or stuffing approaches. Haohmaru • Move: Damage: Startup: Active: Total: Cancel: Weapon Clash: Hit Adv. Because your jump is so slow, this attack is vital against open foes if your air AB won't hit before they recover (like Galford sending his dog). Sliding knock down kick that lets you add a light pursuit afterwards. Being similar to 2AB means it low profiles a lot of attacks, and as such it's a great anti-air from the front or from behind if spaced right. Useful move depending on the MU. Also beats out pokes/approaches/bad jumpins easily. User Info: Ma1ikii. Thought they'd have more samurai honor. Suija • Thanks to the title’s character and atmosphere, SS received four numbered releases on the legendary Neo Geo arcade hardware before developer SNK succumbed to bankruptcy in 2001. When the enemy blocks the Swallow Swipe Ukyo make an automatic jump backward the opoonent. ... forward+C it will allow you to do Hiken Tsubame Gaeshi without need to be in air. Secret Sword: Swallow Return or Swallow Reversal, localized as Secret Technique: Turning Swallow Strike) is the fabled technique of the legendary swordsman Sasaki Kojiro who was said to be able to cut down a swallow in mid-flight. Knock down opponent ... Tsubame Gaeshi (j. Press J to jump to the feed. BD Tsubame: Backdash Tsubame has a quite few uses, to reflect projectiles while staying close to the ground, and to make his overhead safer on block at the cost of less range, and to anti-air against jump in or chasing back jump, and to hit opponent's extended hurtbox while poking. I I An AB firebird will travel below I I the ground, hitting an opponent I I crouching or standing. Ukyo rolls to the ground and slashes at the opponent's knees. It's awful on block and has low reward on hit as lots of running lights tend to be but the attack itself has long reach and great priority near the tip. One famous variation is the sorpresive "ground" version. But during Time Slow, its ability to instant overhead combined with 2C as a low gives Ukyo a seriously threatening mixup that cashes out into Issen. Log In to add custom notes to this or any other game. I I-----I I / | \ -O O- O- Slash Tsubame Gaeshi (while retreating) I I O O O Executed while Ukyo hops back. https://samurai-shodown.fandom.com/wiki/Concealed_Sabre_Swallow_Swipe?oldid=8210. Hidden Moves, https://wiki.gbl.gg/index.php?title=Samurai_Shodown_V_Special/Ukyo_Tachibana&oldid=125413, Want to be an editor? 1 day ago. Rera • To this end he will harass with quick long range normals, dance in and out of the opponent's range, and smack them for overextending. Galford • Summary; Release Data; Also … 4. 5B with properties more suited to mashing (quicker recovery, better safety on block, earlier cancel window). Mizuki • After watching a Sonicsol tutorial on Ukyo, he said that in samsho5 special the inputs to enter to do it are : 423644S. Getting blocked means you're going to eat a juicy punish, so as they show they can block correctly, your mixup becomes less braindead and requires you put more thought into which of his various options you use. Agent Peacock: A downplayed aspect after the first game, though he’s still relatively vain, somewhat pretentious, definitely a chick magnet, and very much a pretty-boy in all his appearances. Samurai Shodown (It is spelled correctly, Shodown, not Showdown) is a new NEO-GEO fighting game which features characteristics of Street Fighter 2. Samurai Spirits Zero [Model NGM-270] (2003) 9. Useful for that alone, but 5B tends to be better if you aren't expecting them to block. Samurai Shodown/Ukyo Tachibana. If you space this wrong and don't go behind them he'll slice the wrong direction and you will get punished. One of his moves, Tsubame Gaeshi, is a direct reference to his historical inspiration. Generally speaking, these are all very unsafe on block. User(s) Blue-haired Iaido master and poster boy for tuberculosis awareness. When you start the game, you have the choice to pick from a selection of 12 different characters. r/SamuraiShodown. Or don't. Essentially just backdash then input the Tsubame while you are airborne. Sitting anti-air that starts above Ukyo's head before hitting in front of him. These are the strongest. However, it has no recoil animation, and there is an extended hurtbox before the attack becomes active, so it's incredibly risky to throw this out as anything other than a guaranteed punish. Posted by. Surprisingly annoying for lots of characters to punish, but still risky if it pushes them out and you whiff. Throughout the series, Ukyo continued to fight for Kei until she married another man. Parallel to their historical counterparts, Ukyo was Haohmaru's rival in the first game but this idea is dropped upon Genjuro's introduction in Samurai Shodown II. Hello, I was wondering if it is possible to do in samsho4. Press question mark to learn the rest of the keyboard shortcuts. Another weird overhead, now with Ukyo sticking his foot out. Kara Botan, while an excellent hard-to-see overhead, is slightly slower than Tsubame Gaeshi and does not catch jump very well at all, so you will need to be ready to hard call out the opponent's attempts to jump out of your mixup, which you are certainly not lacking in options for. Japanese name Pick your opportunities very carefully when using it. "Play SS2 and V Special, the rest sucks" "Only KOF98 and 2002UM are worth playing" and so on. Questions. Jump to: navigation, search. Keep in mind that Strong Slash versions of this attack have horrid recovery. Running hilt bop. The hitbox goes backwards through the animation like with Mina so it can possibly hit people hopping behind you. Request an account by joining the. The input is 441236S. Samurai Shodown; Let's talk matchups. If his opponent just lets him jump in for free, at least. Backhit Adv. Ukyo is ideally played as an irritating hit and run character that can choose to mix up when he lands a knockdown. Ukyo Tsubame Gaeshi Question? This is a good tool for Ukyo because he can use it after most of his knockdowns and it keeps him within range to run his oki. All versions hit overhead, have very great hitboxes that more or less cannot be contested, and have fast startup. Press question mark to learn the rest of the keyboard shortcuts. This is only guaranteed after a 236A hits the opponent in the corner. Samurai Shodown V is a one-on-one fighting, weapon-based arcade video game, featuring 24 selectable characters, plus Poppy (secret character), plus 3 bosses (Sankuro the mid-boss, Yumeji the sub-boss and the general Gaoh as final boss).. Additional Technical Information. Can also be TK'd with neutral/back jumps or done from a backdash for specialized purposes. The first hit usually combos into the second hit, and the second hit counts as a heavy attack. 10 Strongest Characters You Can Play in Samurai Shodown. Having the samurai shodown anthology on ps2, I tried on samsho5 but couldn't do it. Anyone have any tips on how to tiger knee Ukyo's "tsubame no gaieshi" on a hit box? Kazuki • ----- -----[Samurai Showdown]----- -----[FAQ/Movelist]----- -----[by Ice Queen Zero]----- -----[Neo Geo CD]----- ----- o-----o INTRODUCTION o-----o This is the first installement of a long running SNK series. Home. Requiring your foe be away from you means you can't reliably hit people with the part above his head. Does more damage than n.5AB but starts up 2 frames slower. This becomes very useful when the timer is running out. Weird hopping overhead that goes backwards. The flaming bird has the ability to cancel other projectiles while, the sword should have priority over all special moves. r/SamuraiShodown: A subreddit for SNK's fighting game franchise Samurai Spirits / Samurai Shodown. Use it as you would use other deflects. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. 秘剣 つばめ返し He takes a lot of damage thanks to his defense value. It has a terrible delay that sets him up to be killed. Hits twice, and covers slightly below in front of him. The angle and the long range knockdown is why you'd want to use this. Combo attack that has Ukyo send afterimages to slice you. Although several women chase his feelings, he only cherishes his only confidant Kei Odagiri. If the opponent has few options to effectively open you up, you can effectively wall them out with normals and punish them for overextending. Tsubame (燕, tsubame) is the Japanese name for the barn swallow.. Yes Effect There is a lot of parroting around regarding Samurai Shodown and SNK games in general. Gaoh • Doesn't go backwards and knocks the opponent quite a ways, but it's extremely slow and kind of weak. Hiken Tsubame Gaeshi _^_1_2_3_6_+^s W The Basics Advanced Strategies ... Samurai Shodown (1993) Ukyo Tachibana; Navigation menu. Posted by. From Mizuumi Wiki < Samurai Shodown. He can obviously do 2C tk.1236A/B for the classic setup, 2C 66B to cross up, 2C 6C to low knockdown, 2C 66CD to throw, etc. ", when performing it. Ukyo tosses up an apple before slicing repeatedly in front of him. Tsubame Gaeshi ----- This attack is like a two in one, an special move with aprojectile. Samurai Shodown Tenkaichi Kenkakuden - Move List . 1 Introduction; 2 Movelist. It also leaves him even more open to punishment if blocked or whiffed, as he hardly bounces at all and starts coughing after he lands. Similarly he cannot get too trigger-happy with his buttons against a foe that represents deflects, because all of his best ranged pokes can be deflected and you will get hurt for it. As I prefer the fourth can it be done in samsho 4 ? Be confident in your execution when doing this mixup or else. Darli players are scumbags (speaking as a Darli main). Samurai Shodown Wikia is a FANDOM Games Community. Jubei • Quick horizontal swipe with 8-frame start up, and great range. No Samurai Shodown possesses a diverse roster of viable characters that players can choose from. Samurai Shodown 64 - Warrior's Rage (1998) 7. Chronologically, is the second and final chapter of an interlude between Samurai Shodown and Samurai Shodown II, being Samurai Shodown III the first chapter. Press J to jump to the feed. u/metalicrenegade. Contents. Anyways, thanks for reading this everybody! Just play your usual Ukyo game and make them hurt a lot for making a mistake. You have better anti-airs in a lot of situations due to the risk of this being a crouching anti-air, but this is still great at catching jumps when nothing else can reach. A somewhat specialized air-to-air thanks to only being usable from a neutral jump. Nakoruru • Page; Discussion; View source; History; Personal tools. I could do it on pad but I can't seem to do it on a hitbox. Crouching version of the above. r/SamuraiShodown: A subreddit for SNK's fighting game franchise Samurai Spirits / Samurai Shodown. In Gamest's 1997 Heroes Collection, Ukyo was tied wit… Emits a flaming bird that travels upwards. There isn't much good to be said about it. It is also a high like the standard Tsubame, though it probably won't open up an attentive opponent. Due to his variety of strengths, he can be played in a multitude of ways. He gets a lot of bang for his buck meditating and his time slow is supremely threatening thanks to dangerous mixups that cash out for immense damage with Issen. Doesn't reach upwards quite as much as the animation would suggest. Ukyo is best thought of as a hit-and-run character. 1 Input 2 Description 2.1 Differences in each game 3 Tactics Character facing right. Its ridiculous hitbox comes in handy here to beat would-be attempts to stuff time slow juggle shenanigans. Browse IGN; Sign In ... Hiken Sasameyuki: qcb + Slash Hi-ken Sasameyuki: qcb + C Hiken Tsubame Gaeshi: in … It can be low profiled, especially by smaller characters such as Rera, and having it whiff can be a death sentence. Now Playing. Yunfei • Zankuro, Mechanics • NEW. ; Anime Hair: He sports long, silky blue hair. It hits on frame 4(! Basically running 6C. 12. Basara • NEW. Weapon But it deals standard WFT damage and can be reliably comboed into. Instant tsubame gaeshi samsho4. Completely outclassed in most situations. English name This page was last edited on 13 December 2020, at 13:41. Kojirō attempts a Tsubame Gaeshi on Musashi before being slain in the pre-rendered cutscene of their duel in Samurai Warriors 2, though in the English versions, Kojirō instead yells, "Now you die! Raging isn't the best option Ukyo has for meter management, considering the strength of his meditation and time slow. Genjuro • lolesports1979 1 year ago #12. earthquake v genjuro Very hard match for earthquake. Which in principle is the same thing except you jump at the end of your half circle (and you don't press forward at the start of the half circle). Close. In the video game series Samurai Shodown, the character Ukyo Tachibana is based on him, with his sword longer than a usual katana, resembling monohoshizao, and including a move called Tsubame Gaeshi. Easy to deep hit with on the way down. It's worth knowing about because it's his fastest combo slash but misjudging this and having a 2B come out can be dangerous. Swallow Swipe / Tsubame Gaeshi, 秘剣つばめ返し A wide aerial slash. Hitboxes • Tam Tam • Cancelling into 236A on hit will usually not combo, but will catch them trying to do something that isn't just blocking. Another scramble tool that's mostly just n.5A but closer to the ground. Just kinda sticks his sword in the ground. About The Game. 17 samurai will fight to defeat Amakusa, who came back from hell! His forward run has numerous attacks he can mix up and whiff punish with to boot. At the be… This makes him potent for both offensive and defensive play, thanks particularly to his incredibly good grounded movement. Even without the "fire swallow" the Concealed Sabre Swallow Swipe has a very good air hit-box. During the air Ukyo rotates and perform a circular Slash attack with his sword. A no-recoil hilt bash with quick recovery. Sasaki Kojirō-Wikipedia Android Arcade Games iOS (iPhone/iPad) Neo Geo CD Nintendo Switch PC PlayStation 4 Xbox 360 Xbox One. But it's most reliable for combo punishes where you want the knockdown, or a recoil cancel if you're feeling lucky. This will preempt all sorts of footsie buttons thanks to its ridiculous speed, but overusing it can leave you open vs jumpers and long range whiff punishes. Charlotte • 5 months ago. It is a goofy option to meaty through bad reversal attempts and throws thanks to its active frames featuring throw invuln. A/B both have a blazing fast 3-frame startup and are fast enough to combo off of 2C when TK'd. User account menu. Can surprise opponents from a good distance away and combo into 2BC. Kyoshiro • Samurai Shodown – Move List Super Nintendo 3DO Arcade Games FM Towns Game Boy Genesis GameGear Mobile Neo Geo Neo Geo CD Nintendo Switch PlayStation 4 Sega CD Xbox One Very fun to cancel into for style points, or to shorten the recovery on your 5B presses. Stellar normals with long range, good damage, and quick startup. It's your average combo super with the caveat that it's comically easy to punish. Only in the first two Samurai Shodown games the attack releases a flaming swallow that works as projectile (the distance and direction of the swallow depends on the Slash intensity). 4 months ago. The absent sword, for all your apple throwing purposes. The best characteristic this move has is that it gives a proper launch if it connects during time slow, so he can combo afterwards. Here are some practical combos and demonstration of insta tsubame gaeshi in Samurai Shodown 2019 In my opinion this is not a beginner friendly character. Dash slap that knocks down. However, don't abuse these options if your opponent is good at fuzzy guarding or has a decent invulnerable move. [123] Tsubame no gaeshi on a hitbox? jump to content. Range Close. Special 35th Anniversary Super Mario Bros edition Game & Watch console available on Nov. 13 for 60$ Rimururu • The short hurtbox also lets it low profile a good amount of stuff. The AB version will eat up pretty much your entire time slow though. The motion for the IoH should be done right around when Ukyo recovers from the kick in order to time the link correctly. Ukyo jumping towards the opponent with Swallow Swipe. Hiken - Tsubame Gaeshi(秘剣・燕返し(つばめがえし)?, lit. Enja • Also note that Tsubame Gaeshi will go right over a 2D, and a poorly executed TK will result in it whiffing over some crouching opponents. Gaira • Overall a neat somewhat gimmicky way to chip them out and occasionally push them out, but the apple throw can be a giveaway. Cheats. But there are a few very pertinent things to be concerned about with Ukyo. NEW. Mixups, runaway, turtling, anti-airing, punishing, you name it. Samurai Shodown possesses a diverse roster of viable characters that players can choose from. Despite his great reach, if a character can outrange him with a quick long range attack, such as Haohmaru 5AB, he needs to be on point with his choices so he doesn't get blown up. Close. It will always whiff if your opponent is in the corner and can possibly whiff if you do it too close because of how far he runs. SS4. r/SamuraiShodown: A subreddit for SNK's fighting game franchise Samurai Spirits / Samurai Shodown. Deceptively good as a defensive tool due to this and the high tech jump. Main Page; Community portal; Current events; Recent changes; Random page; Help; sitesupport ; Search Tools. If you absolutely need that long tech jump rather than a standard hop, I guess. Her footwear now resemble boots with the bac… You can buffer all sorts of fun stuff behind this, and even visually confirm what your opponent is doing before committing to anything beyond the toss itself. Having the samurai shodown anthology on ps2, I tried on samsho5 but couldn't do it. This wide-area attack can also sweep away any air defenses, which may be useful against opponents like Gen-an or Charlotte. If the first hit connects on an airborne opponent, the second hit won't combo and you'll be wide open. Very strong option when disarmed. His damage is already pretty strong without rage as well, so it's not like he really wants to rage. He takes extra damage, meaning he can suffer for a mistake, but he will run circles around most opponents if given the opportunity. AIR TSUBAME GAESHI--Wide air-ground or air-air strike. Can only be executed immediately following Iaijutsu. Cant take GB opinion seriously, they put KOF95 one place above KOF94 and both games many places below Mortal Kombat 1. He can anti air you on reaction with 2B or Tsubame Gaeshi with next to no risk and even his slow floaty jump lands in time to punish a whiffed command grab.
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